4/11/2023 0 Comments Hearthstone ranked mode screenie![]() ![]() It can be difficult to separate the effects of the Standard rotation and new expansion from the ladder rework, but overall there are more players in Legend than ever. Is It More Competitive? (How Hard Is It to Get to Legend, and Does It Matter?) The simplified view the system has of the game sadly punishes some of the most interesting aspects of playing a card game: building and testing new decks. The moment you deviate from this designed path and start to explore new archetypes, for example, the system still treats you as if you were playing your best deck with your best effort, so if you start losing you have obviously lost your skills. The system is far better at matching players evenly than the old system under the assumption that all players are always trying seriously to win. Is the #1 spot ten wins from where you are, or is it 100 wins away? There is no way to tell. What you cannot see is how big of a difference there is. The closest you get is seeing your Legend rank, if you’re in Legend, because Legend ranks are just people sorted by their MMR. What makes it all more confusing is that you cannot see your MMR anywhere. Because your MMR is not reset, you can lose a lot of it when experimenting or playing meme decks and then face a long and hard grind to get your MMR back up if you want to play seriously again. ![]() There is a curious area where you play without star bonus and can face anything from top players climbing alternate servers to casuals just chilling at a rank floor.Ĭhilling at a rank floor is far from being as chill as it used to be though. As a curious side effect, when I climb later in the month on other servers, the quality of games collapses when I hit Diamond 5 and drop out of star bonus, only to jump back up when I reach Legend. A player in Bronze who starts playing late in the month can play all of their games against Legend players if they are rated high enough.įor the most part, the new system does a better job than the old system in finding worthy opponents. In the new system, you will constantly face worthy opponents, so your winrate is closer to 50% but the games should be of higher quality. ![]() This means that for good players who only play a few games, competition does not get weaker as you near the end of the month as it did under the old system: if you play less than people of your skill on average, you used to fall behind them in the climb and faced weaker players before the next reset. Furthermore, your MMR is never reset anymore, it carries over to the following season seamlessly. Once you run out of star bonus, you start to get matched by rank until you reach Legend, where your matchmaking is again based on your MMR. One of the most confusing aspects of the new ranked system is its matchmaking: As long as you have any star bonus left, your matchmaking is based on your matchmaking rating (MMR) instead of your rank. We have now played two full months in the new system and it is a good time to take a look at how successful it has been: Is it more even? Is it more competitive? Is it more rewarding? Is it more fun? Is It More Even? (Bronze Is Not the Same as Bronze Anymore) The change went far deeper than just the number of ranks and stars as it also touched the monthly ladder grind, season rewards, and matchmaking. Hearthstone’s ladder system was revamped in April 2020 when the old 25-rank ladder was retired in favor of a new 50-rank ladder. ![]()
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