4/6/2023 0 Comments Skullgirls umbrella gameplay![]() Standing moves are 5X, crouching moves are 2X, forward moves are 6X, etc.īasically, the numpad refers to different direction inputs, like this:įor example, here is a combo chain (again, I'll explain what that is later) in this format: 5LP > 2MP > 5HK Let's say your character is facing right, and you're using the numpad to move pressing 6 would be forward, 2 would be crouching, 4 would be walking backwards/blocking, and 8 would be jumping up. This format uses the layout of the numpad to show what type of move is written. The numbers on a numpad are laid out like this: ![]() Now, the other popular format for fighting games is one that uses the numpad. These buttons are usually laid out like this: PP or KK means two of either a punch or kick. So, and you'll understand what this is later, a sample combo chain would be written as c.LK > s.MP > c.HP.Ī single P or K means any punch or kick buttons. Teching also refers to recovering after a knockdown. Grabs cannot be blocked, but can be escaped by pressing grab in a small window of time when you've been grabbed. You also have a grab, performed by pressing LK + LP. Standing moves are written as s.XX (XX being replaced with the abbreviation of the move type ).Ĭrouching is when you are holding down while attacking, and are written as c.XX.Īerial attacks are performed by being in the air (you can get into the air by jumping with the "up" button) and are written as j.XX.įorward moves are written as either sf.XX, for "standing forward", or f.XX for plain "forward". On top of the basic moves, there are standing, crouching, aerial, and occasionally forward/backward versions of moves. For example, Arcsys fighting games (Persona 4 Arena, Blazblue) use a numpad format, which I will be also explaining. Some types of fighting games write moves differently. In Skullgirls, there are six basic moves Light Kick, or LK, Light Punch, or LP, Medium Kick, or MK, Medium Punch, or MP, Heavy Kick, or HK, and Heavy Punch, or HP. There is going to be a lot of terminology that I'll be using throughout the guide, and that you're going to see when you're looking at information to the game.įirst I'm going to explain how moves and combos are written. ![]()
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